The cut scenes are quite entertaining, the graphics are all very well done, it seems pretty much bug free and stable (unlike a few recent releases I could mention), in terms of atmosphere and presentation this game feels very much like it's predecessors ( especially RA2 ), the new faction - The Empire Of The Rising Sun fits in quite nicely and has some interesting units.
This holds true for the latest offering - Red Alert 3, it isn't a total disaster however - it's quite a fun game in many respects and it's certainly very highly polished ( like the majority of EA products). This holds true for the latest offering - Red Alert 3, it isn't a total disaster however - it's quite a It's tempting to bash this game just because it's an EA product, the C&C franchise was at it's best when under the wing of Westwood studios, there's still some life in the old dog yet but somehow the old magic seems to be missing from more recent releases. It's tempting to bash this game just because it's an EA product, the C&C franchise was at it's best when under the wing of Westwood studios, there's still some life in the old dog yet but somehow the old magic seems to be missing from more recent releases.
I didn't like it enough to give it a "1" but hey that's something I guess. I honestly can't think of anything good to say about this game. I thought maybe EA would not take a crap all over the C&C franchise, I thought things might work out. I cannot tell you how much I loved Red Alert 2. The happiest thing that ever happened to me in a mission was seeing my companion die and taking over his resources. The best thing you companion can possibly do is die. You don't decide when and where to crush the enemy, he does. That may sound okay, but trust me, you don't know how much you enjoyed being in control of your own forces until half of them are at the AIs disposal. They take up your resources and fight your battles for you. The blimps are tiny, the resource gathering mechanic feels mindless and tacked on,everything about the aircraft is annoying and worst of all the companion AI's are just an awful addition. They die really really fast and you lose. And, no, its not cool to command an army of trained bears. The maps are claustrophobic, water does not act as any sort of distinguishable barrier, its not clear what units can move across water and which can't, the unit abilities are unfocused and take two brains and three hands for a human player to use, and the Russian commando unit is a girl. It feels like everyone's got little rafts. They "blended naval combat seamlessly into the game" by making it hardly distinguishable from land combat. The units all feel like toys or cartoons, everything feels borderline racist, and you think that might come out really well at first, but it ends up being dopey. It sure doesn't seem like a war is going on. If there's a war going on I'd like to know just what the heck we're doing to win it. The cut scenes are basically there so you can go get a beer before the next mission.
#Command and conquer red alert 3 coop how to
I got five missions in and realized I had no idea what's going on or how to play. I played the demo and really thought this would be a good game. If there's a war going on I'd like to know just what the heck we're doing to This.